A mental game program for the junior who is already competing. Six to twelve weeks.
Tools
Sections
Weeks
Reps off the course
Same coach. Same swing speed. Same launch numbers. Side by side on a monitor, you could not tell them apart.
Marcus did not learn any of that in a classroom. He learned it on a golf course and took it with him.
Every module carries an off the course rep and its own list of where else the skill shows up. That is where five of the seven reps live.
Changing your state in a minute, on the walk.
The hole is finished before the next one.
What the bad break means is your call.
Who you are without checking the last score.
The same player on sixteen as on one.
Commit before you stand to it.
The full program index is a two page PDF at the bottom of this page.
Noticing your state while it is happening, not in the car afterwards.
Changing how you feel in under a minute, on purpose.
The good round on demand, from a signal you build yourself.
The bad bounce stops costing you the next two holes.
Nerves become information instead of a problem to remove.
A bad hole is finished before you reach the next tee.
Five words that decide how you play, and the proof they are true.
A floor you hold no matter what the scoreboard is doing.
A committed swing on the shots that used to be frightening.
Momentum you start on purpose instead of waiting for it.
A way to practise that actually moves the number.
The whole thing, in your own words, on one card.